UITables with Downloaded Images – Easy Asynchronous Code

You’ll want to read this post from 2011: HJCache – we’ve released a comprehensive library for free that makes it easy to use dynamically loaded and cached images in your iOS apps, as per this intro article…

Readers… do look through the comments if you plan to use this code, other people have posted improvements. Thanks for all the great feedback everyone. MJ

postcards-screen1The app ‘Postcards’ from my iPhone developer training class is a utility app for quickly sending a customized postcard, and one thing that makes it super easy is that you can grab pictures from Flickr to include in the postcard design. Postcards makes simple HTTP calls Flickr’s REST API to download public domain images and displays them in a UITableView for the user to pick from. Cocoa Touch makes this all simple and easy to code, and my first development version used synchronous calls to get the images by using NSData dataWithContentsOfURL:

.

.

NSData* data = [NSData dataWithContentsOfURL:[NSURL URLWithString:urls]];

Making synchronous calls to remote web servers from the thread that’s running the apps GUI is of course a bad idea that results in a laggy UI and unsatisfied users. Using synchronous calls in UITableView cellForRowAtIndexPath to load all the images results in a problem six times worse (for 6 rows on the screen) and makes scrolling basically broken as the table won’t scroll until it has the next cell, which it can’t get while the app is waiting for an image to download. Then imagine that on the Edge network! Obviously we need something multi-threaded that can load the images in parallel in the background and update the UI as they finish downloading.

Multi-threaded programming is hard and should be avoided whenever possible, and in this case Cocoa’s beautiful design came to my rescue:

UIView heirachy + URL loading system + delegate design = multi-threaded image loading with no multi-threaded coding!

How can you have your cake and eat it too? Every iPhone app is a multi-threaded program, or at least its running in conjuction with the multi-threaded iPhone operating system. Use the right delegate methods in the right ways, and you can take advantage of extra threads of execution that the iPhone gives you for free without writting any multi-threaded code of your own, hence sidesteping the problem of threading bugs in your code. An iPhone app is one big event loop – your classes have methods that the event loop calls in response to stuff happening on the device and in your app. When you use the URL loading system’s asynchronous APIs, the iPhone uses a different thread than the one running your app’s event loop to load the contents of the URL, and it makes callbacks via your apps event loop when data has been downloaded.

connection = [[NSURLConnection alloc]
                          initWithRequest:request delegate:self];

- (void)connection:(NSURLConnection *)theConnection
                          didReceiveData:(NSData *)incrementalData

Note carefully, when data has arrived from the remote webserver, that other iPhone thread doing the downloading doesn’t make calls into your objects at the same time as your methods are running, it puts messages into your apps event loop. If it called your app directly then chances are your app would be running some UI code or something and you’d have to write thread safe code. Instead, the call that data is ready arrives as an event on the event loop. Events on the event loop run single threaded, one at a time. Using this we can get asynchrous image download from Flickr without writting thread safe code ourselves. Even better, Cocoa’s URL loading system will download those URLs in parallel! For free!

That’s all well and good, but how do you get a table view to update the UITableViewCell with the image after its already been returned? A UIImage is imutable (right?) so you can’t change its image later when the image data has downloaded. Turns out Apple made this super easy too. Instead of putting a UIImage in the UITableViewCell, you put your own UIView object, that is sized correctly for the image you want to display, into the content view of the UITableCell (as a subview). At first your view object it can be empty, or it can have a dummy image in it, or you can pop in one of those spinny ‘something is happening’ views. Then when the image data is downloaded, create a UIImageView with the image and pop it in your view in the cell. Hey presto… it appears. While all this is happening the user can be scrolling and going back and forth with a fully functioning UI.

I put this all together in a class AsyncImageView, listed below. It’s use is simple

  1. alloc and initWithRect:
  2. add it to a view, eg in a table cell’s content view;
  3. send it the loadImageFromURL: message.

LoadImageFromURL will return right away, the image will load in the background, and will automatically appear in the view when its finished downloading. The code posted below is something I whipped up pretty quickly (and I didn’t leak check yet!), but hey – parallel, asynchronous image download and display in about 40 lines of code with no thread-safe worries? Works in smooth scrolling tables, even on the Edge network? I rate it a big win, and wanted to share the technique.

I’ve developed an iPhone programming training class that I will be teaching soon in the SFBay Area (though my partners and I could probably bring it to you). It’s very hands on, and specially designed to help professional programmers new to Cocoa and Objective-C over the difficult initial learning curve. In the class we build the Postcards app from start to finish, including AsyncImageView. Email me for more info: markj at markj.net

AsyncImageView.h

AsyncImageView.m

@interface AsyncImageView : UIView {
    NSURLConnection* connection;
    NSMutableData* data;
}
@end

@implementation AsyncImageView

- (void)loadImageFromURL:(NSURL*)url {
    if (connection!=nil) { [connection release]; }
    if (data!=nil) { [data release]; }
    NSURLRequest* request = [NSURLRequest requestWithURL:url
             cachePolicy:NSURLRequestUseProtocolCachePolicy
             timeoutInterval:60.0];
    connection = [[NSURLConnection alloc]
             initWithRequest:request delegate:self];
    //TODO error handling, what if connection is nil?
}

- (void)connection:(NSURLConnection *)theConnection
     didReceiveData:(NSData *)incrementalData {
    if (data==nil) {
          data =
          [[NSMutableData alloc] initWithCapacity:2048];
    }
    [data appendData:incrementalData];
}

- (void)connectionDidFinishLoading:(NSURLConnection*)theConnection {

    [connection release];
    connection=nil;

    if ([[self subviews] count]>0) {
        [[[self subviews] objectAtIndex:0] removeFromSuperview];
    }

    UIImageView* imageView = [[[UIImageView alloc] initWithImage:[UIImage imageWithData:data]] autorelease];

    imageView.contentMode = UIViewContentModeScaleAspectFit;
    imageView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth || UIViewAutoresizingFlexibleHeight );

    [self addSubview:imageView];
    imageView.frame = self.bounds;
    [imageView setNeedsLayout];
    [self setNeedsLayout];
    [data release];
    data=nil;
}

- (UIImage*) image {
    UIImageView* iv = [[self subviews] objectAtIndex:0];
    return [iv image];
}

- (void)dealloc {
    [connection cancel];
    [connection release];
    [data release];
    [super dealloc];
}

@end

And here is the usage in UITableViewCell. The AsyncImageView gets tagged with 999, and when it gets recycled, that 999 tagged view gets fished out and removed. So only the cell is being recycled, not the AsyncImageView object. When its removed from the cells content view it also gets released, causing dealloc, which in turn cancels the url download (if its outstanding).

- (UITableViewCell *)tableView:(UITableView *)tableView
       cellForRowAtIndexPath:(NSIndexPath *)indexPath {

    static NSString *CellIdentifier = @"ImageCell";
    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];

    if (cell == nil) {
        cell = [[[UITableViewCell alloc]
              initWithFrame:CGRectZero reuseIdentifier:CellIdentifier]
              autorelease];
    } else {
	AsyncImageView* oldImage = (AsyncImageView*)
             [cell.contentView viewWithTag:999];
	[oldImage removeFromSuperview];
    }

	CGRect frame;
	frame.size.width=75; frame.size.height=75;
	frame.origin.x=0; frame.origin.y=0;
	AsyncImageView* asyncImage = [[[AsyncImageView alloc]
               initWithFrame:frame] autorelease];
	asyncImage.tag = 999;
	NSURL* url = [imageDownload
               thumbnailURLAtIndex:indexPath.row];
	[asyncImage loadImageFromURL:url];

	[cell.contentView addSubview:asyncImage];

    return cell;
}

Comments

  1. Tony says:

    I was just tackling this problem, doing my research online first, of course … found this page, read through all the comments — and man am I happy to see your post just releasing the updated library! Props to you for contributing — this will save so much time.

  2. Yasir says:

    Great! You class helped me alot and i have saved my time implementing this my self :)
    And it all worked

    Thanks
    Yasir

  3. bob says:

    if (connection!=nil) { [connection release]; }
    if (data!=nil) { [data release]; }

    should be written as

    [connection release];
    [data release];

    sending a message to nil has no effect

    • David Chu says:

      if (connection != nil) {[connection release];}

      Is there to make sure that the instance variables have been reset. That way you don’t add data to previous data. I believe the code is structured this way to avoid releasing an already released variable which would cause Memory Management problems. (The variable could have a -1 ownership attached to it).

      Please use a more respectful tone in future posts.

  4. Sim178 says:

    Thanks Wayne Cochran. Your code for Yellow Jacket worked for me. It was great help. :)

  5. Patrick says:

    Great piece of code and it works like a champ on my custom table cell.
    I’ve been trying to add a UIActivityIndicator to the image area, so the user knows that it is downloading. Unfortunately, I have had zero success and my head hurts from banging it on the wall!!
    Can you offer any suggestions on what I need to do to get this working?

    Thanks
    Patrick

  6. John says:

    I’m having trouble with a CustomTableCell implementation. Is there more to it (obviously) than replacing your UITableViewCell definition (in sample code) with
    CustomTableCell *cell = (CustomTableCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier];

    and then allocating space for the content of cell above if the cell==nil?

  7. Very nice. One small issue, This line:

    imageView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth || UIViewAutoresizingFlexibleHeight );

    should be:

    imageView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight );

    Good job.

  8. Sami says:

    Great Job. It works fine for me.
    Only I have a problem when using a UITableViewCellStyleSubtitle. Actually the image is loaded over the subtitle and hides it. How can I deal with this problem ?
    Thanks,
    Sami.

  9. garima says:

    What an excellent tutorial! Thanks so much mark for this!

  10. Trevor says:

    This works great! However, I am unable to access the image. When I run NSLog(@”%@”, [asyncImage image]);, I find that that there is no object at index 0. It turns out that there aren’t any subviews! How can I modify this method to return the image in the imageview? I need to manipulate the image once it is downloaded.

    Thanks!

  11. Mohammed Elsammak says:

    Thank you very much..u saved me from a long time hole :)

  12. Chris says:

    Excellent post, thanks very much for the help. Just posted a new app to the store, these tips were very useful.

    Cheers!

    C

  13. dong says:

    Thanks you!

  14. Ramkuamar says:

    I am using this for loading facebook friend list in a table view but its not working terminating the program in load image
    i am having https link….
    Can any one help me
    Thanks in advance

  15. Mathias says:

    Awesome!

  16. Dinesh says:

    Great…work…..Helpfull.

    Can you say me how to get imageview alone instead of UIView….?

  17. Yes, thanks

  18. funmania says:

    Its useless, when cell goes off screen all the downloaded images also disappears and when same cell become visible again, it downloads images for them again and again…

    its not caching

  19. Jared King says:

    Hi Mark, still using your awesome code, thanks again :)

    To make the images load even while the tableview is scrolling, add this code to HJMOHandler.m line 264:

    /* edit this line to add startImmediately:NO */
    self.urlConn = [[NSURLConnection alloc] initWithRequest:request delegate:self startImmediately:NO];

    /* Code to get images to load while the table view is still scrolling */
    [self.urlConn scheduleInRunLoop:[NSRunLoop currentRunLoop]
    forMode:NSRunLoopCommonModes];
    [self.urlConn start];

    More info here:
    http://stackoverflow.com/questions/1826913/delayed-uiimageview-rendering-in-uitableview

    Apologies if this has already been mentioned.

  20. Thanks for the great post, I have linked back to your site here. Thanks for the great article….

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