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	<title>Comments on: iPhone @2x Graphics, scale, and iPad</title>
	<atom:link href="http://www.markj.net/iphone-4-2x-graphics-scale-ipad/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.markj.net/iphone-4-2x-graphics-scale-ipad/</link>
	<description>iOS Apps and Games</description>
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		<title>By: Ziarre</title>
		<link>http://www.markj.net/iphone-4-2x-graphics-scale-ipad/comment-page-1/#comment-3659</link>
		<dc:creator>Ziarre</dc:creator>
		<pubDate>Sat, 25 Jun 2011 21:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.markj.net/?p=733#comment-3659</guid>
		<description>I&#039;ll try to put this to good use immeidatley.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll try to put this to good use immeidatley.</p>
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		<title>By: detect iPad 2x button for iPhone app - Applerr.com All about Apple Products - Applerr.com All about Apple Products</title>
		<link>http://www.markj.net/iphone-4-2x-graphics-scale-ipad/comment-page-1/#comment-3636</link>
		<dc:creator>detect iPad 2x button for iPhone app - Applerr.com All about Apple Products - Applerr.com All about Apple Products</dc:creator>
		<pubDate>Thu, 26 May 2011 10:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.markj.net/?p=733#comment-3636</guid>
		<description>[...] Credits: http://www.markj.net/iphone-4-2x-graphics-scale-ipad/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Credits: <a href="http://www.markj.net/iphone-4-2x-graphics-scale-ipad/" rel="nofollow">http://www.markj.net/iphone-4-2x-graphics-scale-ipad/</a> [...]</p>
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		<title>By: Hafedh</title>
		<link>http://www.markj.net/iphone-4-2x-graphics-scale-ipad/comment-page-1/#comment-3567</link>
		<dc:creator>Hafedh</dc:creator>
		<pubDate>Tue, 22 Mar 2011 13:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.markj.net/?p=733#comment-3567</guid>
		<description>Nice post ! I has been searching a while for such solution. 

By the way, with the iPad 2, is retina alwaus not yet supported ?

@FabrizioC : is your code working properly in real apps ?</description>
		<content:encoded><![CDATA[<p>Nice post ! I has been searching a while for such solution. </p>
<p>By the way, with the iPad 2, is retina alwaus not yet supported ?</p>
<p>@FabrizioC : is your code working properly in real apps ?</p>
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	<item>
		<title>By: FabrizioC</title>
		<link>http://www.markj.net/iphone-4-2x-graphics-scale-ipad/comment-page-1/#comment-2268</link>
		<dc:creator>FabrizioC</dc:creator>
		<pubDate>Mon, 05 Jul 2010 08:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.markj.net/?p=733#comment-2268</guid>
		<description>Hi markj

I have the some problem, and I use this way:


	int deviceType = 1;	//320x480
	float systemVersion = [[UIDevice currentDevice].systemVersion floatValue];
	
	// check for iPad
	if (systemVersion &gt;= 3.2)
		if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
			deviceType = 2;
	
	// check for Retina Display
	if (systemVersion &gt;= 4.0)
		if ([UIScreen mainScreen].scale == 2.0)
			deviceType = 3;

What you thing about?</description>
		<content:encoded><![CDATA[<p>Hi markj</p>
<p>I have the some problem, and I use this way:</p>
<p>	int deviceType = 1;	//320&#215;480<br />
	float systemVersion = [[UIDevice currentDevice].systemVersion floatValue];</p>
<p>	// check for iPad<br />
	if (systemVersion &gt;= 3.2)<br />
		if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)<br />
			deviceType = 2;</p>
<p>	// check for Retina Display<br />
	if (systemVersion &gt;= 4.0)<br />
		if ([UIScreen mainScreen].scale == 2.0)<br />
			deviceType = 3;</p>
<p>What you thing about?</p>
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