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	<title>markjnet &#187; markj</title>
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	<description>iPhone App Development &#38; Consulting</description>
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		<title>iPhone @2x Graphics, scale, and iPad</title>
		<link>http://www.markj.net/iphone-4-2x-graphics-scale-ipad/</link>
		<comments>http://www.markj.net/iphone-4-2x-graphics-scale-ipad/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 22:10:00 +0000</pubDate>
		<dc:creator>markj</dc:creator>
				<category><![CDATA[App Development]]></category>

		<guid isPermaLink="false">http://www.markj.net/?p=733</guid>
		<description><![CDATA[Here we look at how to use @2x graphics file to draw for the iPhone 4 high resolution retina display, explore how to use the new scale property to determine at run time which resolution to use, and how this works for an iPhone app running on the iPad.
]]></description>
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		<title>Xcode on a 2010 Macbook Pro High Res with SSD</title>
		<link>http://www.markj.net/macbook-owc-mercury-ssd-xcode/</link>
		<comments>http://www.markj.net/macbook-owc-mercury-ssd-xcode/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 19:08:33 +0000</pubDate>
		<dc:creator>markj</dc:creator>
				<category><![CDATA[App Development]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[iPhone Other]]></category>

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		<description><![CDATA[I got a new MacBook pro with high res display and a solid state drive and for iPhone development. For development tasks the new machine is 2-3 times faster than the old one, and it has enough screen space to comfortably run Xcode and the simulator side by side...]]></description>
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		<title>Increase iPhone App Downloads by A/B Testing App Names</title>
		<link>http://www.markj.net/ab-testing-iphone-app-names-360idev/</link>
		<comments>http://www.markj.net/ab-testing-iphone-app-names-360idev/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 01:34:55 +0000</pubDate>
		<dc:creator>markj</dc:creator>
				<category><![CDATA[App Store & Sales]]></category>

		<guid isPermaLink="false">http://www.markj.net/?p=671</guid>
		<description><![CDATA[I&#8217;m about to outline the single most powerful thing you can do to improve sales/downloads of your iPhone app. I know this is a bold claim, but read on and I will justify it. I first presented this at 360iDev San Jose 2010.
Apple made us an amazing market for our software and threw in a [...]]]></description>
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		<title>iPhone Conference 360 iDev San Jose April 2010</title>
		<link>http://www.markj.net/360-idev-iphone-conference-sj10/</link>
		<comments>http://www.markj.net/360-idev-iphone-conference-sj10/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 19:23:39 +0000</pubDate>
		<dc:creator>markj</dc:creator>
				<category><![CDATA[iPhone Other]]></category>

		<guid isPermaLink="false">http://www.markj.net/?p=634</guid>
		<description><![CDATA[Are you going to 360 iDev San Jose in April? Its by far the best iPhone developers conference I know of. It will be packed with iPhone insider knowledge and will be totally fun. At $599 for 4 days with 40 sessions and a killer $99 hotel package its amazing value...]]></description>
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		<title>Tweeting from an Ad on the iPhone Using URL Schemes</title>
		<link>http://www.markj.net/iphone-tweet-from-ad/</link>
		<comments>http://www.markj.net/iphone-tweet-from-ad/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 04:00:31 +0000</pubDate>
		<dc:creator>markj</dc:creator>
				<category><![CDATA[App Store & Sales]]></category>

		<guid isPermaLink="false">http://www.markj.net/?p=611</guid>
		<description><![CDATA[Lately I’ve been experimenting with promoting out app &#8216;Friend Focus (for Facebook)&#8216; by ‘turning out the vote’ &#8211; ie getting our existing users to help us promote Focus. Once I’ve found a formula that works well we’ll implement the scheme in app and figure out a way to reward users for helping us, but for [...]]]></description>
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