We noticed customers complaining about crashes at launch of our Unity iOS game Hit Tennis 3. This was a problem we could not reproduce, and it lead us down a rabbit hole dealing with both ObjC and C# crashes. Read on to find out how to use iOS crash reports with Unity games, and how to get crash … [Read More...]
Apple has been emailing developers encouraging us to localize our apps, suggesting we 'get started' with a list of 13 languages. Coincidentally we just translated our iOS game Hit Tennis 3 to 14 languages by working with our favorite app translation specialist Tethras. Overall we've had over double … [Read More...]
We're porting our Unity 3D iPhone game Hit Tennis 3 to Android, so I've been learning about the wonderful world of Android fragmentation. I bought six different Android devices for testing, aiming to hit the main dimensions of variations in the Android world. Here's what I've learned, but don't … [Read More...]
In July we launched our game Hit Tennis 3 into the iPhone charts with a hugely successful cross promotion campaign. This November we did it again for our iPad launch (as a universal game Hit Tennis 3.7). It worked again pretty well, reaching ranks in iPad top free #26 USA, #15 UK, #15 Italy, #21 … [Read More...]
Focused Apps passed a big milestone yesterday - company wide we have over 20 million downloads of our apps! Here's how we got here:
Rob made a couple of apps each back in 2008 that we have since retired. Then met at the Silicon Valley iPhone Developers Meetup thanks to Tim Burks.
We teamed up … [Read More...]
I presented at the Game Design Conference this year, speaking about how & why we made and marketed Hit Tennis 3:
Thanks to Ann & team for hosting the conference.
… [Read More...]